For instance, say you’re hiding a barrel. You can’t tap multiple zones in sequential order to quickly queue actions, but as a result you almost never move accidentally. You’ll use this simple control scheme to hide in barrels and slip past guards, grab and combine objects, and climb up ladders and slink about rooftops. The way you conduct your trade is extremely simple: you touch an area to move there, touch an object to interact with it, and that’s it. You play the part of the Robin Hood-esque Thief, who makes it his business to meddle in the affairs of the locals - usually for the greater good - with a small penchant for mischief. Tiny Thief is part point-and-click adventure, part stealth action - in other words, an adventure game mixed with minor bouts akin to Metal Gear Solid. It knows its roots, it looks unique, and it executes the touch-screen setup flawlessly. Tiny Thief is the latest example of this triumph. Amidst a sea of heavy in-app-purchase exploitation, pay-to-win games, and clones, there are still a large number of modern classics that brave the choppy waters and come out on top. The mobile market never ceases to surprise me.
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